MARIMayaNUKEPost productionSoftware usedtexturingtutorialTutorial content

Hard Surface Texturing For Production

Hard Surface Texturing For ProductionHard Surface Texturing

 

Hard Surface Texturing For Production : In this tutorial I will go over my process for hard surface texturing inside of Mari. I go over the UV process, baking UDIM curvature and AO maps in mightybake, importing your model into Mari, and the general texturing process using primarily node graph techniques.

I will go over the new Mari 3.0 extension pack mask generators similar to Substance and Quixel’s DDo. No more manually painting dirt and edge wear!

Software used:

  • Maya
  • Mightybake
  • Nuke
  • Mari 3.0+ (extension pack required)

I will also be creating a lookdev tutorial on how to use the output maps in a rend.

Direct download links 5.1 GB :

 Direct download link reserved for subscribers only This VIP  

Dear user to download files, please subscribe to the VIP member

  • To activate your special membership site, just go to this link and register and activate your own membership . >>>register and activate<<<
  • You can subscribe to this link and take advantage of the many benefits of membership.
  • Direct downloads links
  • No ads No waiting
  • Download without any limitation ، all content in website 


 CGArchives Is The Best  

Review

Review

Review this tutorial

User Rating: 3.75 ( 1 votes)

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button