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Hard Surface Texturing For Production

Hard Surface Texturing For ProductionHard Surface Texturing


Hard Surface Texturing For Production : In this tutorial I will go over my process for hard surface texturing inside of Mari. I go over the UV process, baking UDIM curvature and AO maps in mightybake, importing your model into Mari, and the general texturing process using primarily node graph techniques.

I will go over the new Mari 3.0 extension pack mask generators similar to Substance and Quixel’s DDo. No more manually painting dirt and edge wear!

Software used:

  • Maya
  • Mightybake
  • Nuke
  • Mari 3.0+ (extension pack required)

I will also be creating a lookdev tutorial on how to use the output maps in a rend.

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