Animation Mentor – Creature Animation: Locomotion
Creature Animation: Locomotion : You understand body mechanics and now you are ready to take it to the next level with creature animation. This workshop is tailored to teach you the essence of animal and creature locomotion – how an animal or creature runs, walks, senses, stops and turns. Use your power of keen observation and challenge yourself to learn to animate believable creatures from top professional animators.
- Be 18 years of age or older on the first day of class.
- Have a good understanding of the English language.
- Have intermediate software computer skills, and meet the minimum computer system requirements
- This course is appropriate for 3D animators with solid body mechanics skills
- Our rigs and demonstrations use Autodesk Maya. You are welcome to use any other 3D software or rigs if you choose to.
The Industry Need
The entertainment industry is always looking for animators with a broad skill set and creature animation makes your demo reel a standout at studios like Industrial Light & Magic, Blizzard, and commercial and television VFX houses that deal with realistic animation. Animation Mentor Co-founder and ILM Associate Animation Supervisor, Shawn Kelly, describes why solid creature animation is such an important skill set.
Use our Dozer, Hatch, Leopard, Ogre, or Cat rigs and start animating with 3 challenging assignments: a walk- cycle, a locomotion shot, and a behavior shot. These assignments are tailored to help you understand the essential body mechanics of realistic animation.
Professional Animators Mentor You to Be Successful
Our creature mentors have over 100 film credits combined and are from well-known studios such as Industrial Light & Magic (Star Wars, Transformers) and Sony Imageworks (Spider-Man). Each mentor has extensive experience in the film industry, so take advantage of their expertise and get the MOST out of this workshop to help build and improve your animation skills.
Watch the Introduction Video :
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