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Creating Automotive Materials in Unreal Engine 4

Creating Automotive Materials in Unreal Engine 4

Creating Automotive Materials

 

Creating Automotive Materials : In this course, Creating Automotive Materials in Unreal Engine 4, you’ll learn how to create stunning automotive materials in the Unreal Engine 4 editor. First, you’ll learn the process of car paint creation for your model. Next, you’ll learn the material creation process for rubber, plastic, and glass. Finally, you’ll learn about seam-lining and post processing. By the end of this course, you’ll be able to create a host of materials that can be applied to more than just car models. Required Software: Unreal Engine 4.

Contents :

  • Project Overview and Gathering References 8m 7s
  • References and Overview 8m 7s
  • Material Creation for Painted Surfaces 1h 1m
  • Rotor and Caliper 6m 40s
  • Look at Me Material 9m 48s
  • Working on the Vehicle Body 9m 9s
  • Car Texture Layers 10m 1s
  • Working with Texture Samples 4m 11s
  • Rotors and Calipers 12m 1s
  • Finishing Up 9m 36s
  • Material Creation for Transparent Surfaces 33m 52s
  • Creating a Glass Material for the Headlight Housing 8m 22s
  • Headlight Objects, Bumper Supports 8m 46s
  • Assigning Plastic Materials 9m 27s
  • Creating Reflective Materials for Side View Mirrors 7m 15s
  • Scene Lighting and Post Processing 44m 40s
  • Tail Light Material Creation and Bloom  10m 24s
  • Head Light Material and Spotlight Object Creation7m  29s
  • Scene Lights and Post Processing 11m 50s
  • Volumes 14m 57s

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