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CGMA – Vegetation & Plants for Games

CGMA - Vegetation & Plants for GamesVegetation & Plants


Vegetation & Plants for Games : During this course, students are going to create an environment for games, with a heavy focus on vegetation and plants. Over the course of 6 weeks we will be going over the creation of plants, trees, rocks and a few blend textures, importing them into the Unreal Development Kit and composing a final, lit scene. We will be using various tools, including: Maya, Zbrush, Substance and the Unreal Development Kit to accomplish our goals. I will provide my own examples and help the students to narrow their style and focus on specific details that will help to create a stronger final piece. We will discuss colors, composition and shape language in order to form a cohesive look. This will serve as a valuable learning exercise which can then translate directly to modern studios. At the end of the class, students will have a final piece which can be used for their portfolio and a knowledge that will serve as a great foundation for their careers in games.

The more you know, the better.

Week 1 | Introduction / Reference Gathering

Gather reference | Pinpoint key elements | Creation of plants in Zbrush.

Week 2 | Creating Your Base Toolkit of Rocks and Trees

Rocks and trees as building blocks for our scenes | Sculpt rocks in Zbrush | Retopologize the rock and bake textures | Create large trees in Maya and import them into our UDK scene.

Week 3 | Creating a Canopy and More Supplementary Details for the Scene

Create canopy texture in Zbrush | Lay out canopy and export texture | Creation of a branch and assembly of the final tree.

Week 4 | Substance and Zbrush

Sculpt large and small ferns and Zbrush | Sculpt a grouping of weeds in Zbrush | Create base rock material, grass or moss material, and medium-sized rock material in Substance.

Week 5 | Create a Point of Interest to Compose Your Scene Around and Tell a Story

Explore ways to create points of interest and tell a simple story to keep your viewers engaged | Examples of environments that successfully utilize story telling, focal points, and atmosphere to support a specific mood.

Week 6 | Finalize the Scene

Discuss the decision on what to polish and what should be cut | Final adjustments of props and the scene in UDK.

Pictures of this course :

Watch the Introduction Video :



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