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Creating a Medieval Town Environment – Using UE5 & Blender

Udemy - Creating a Medieval Town Environment – Using UE5 & Blender

Creating a Medieval Town Environment

 

Creating a Medieval Town Environment – Using UE5 & Blender : Learn how a professional environment artist works when creating environments for games. In this case, a medieval-style town environment using Blender & Unreal Engine 5, along with the help of nanite, Lumen, Zbrush, and various other software like substance designer & painter.


Requirements
This course expects that you know the basics of the programs mentioned in details

What you’ll learn

  • learn how to create entire 3d environments
  • Learn how to create both unique and procedural textures
  • Learn how to do lighting and post effects
  • Learn how to use modular design
  • Learn how to use Unreal Engine 5 Nanite

This course will cover a very large number of topics, but the biggest topics are as follows:

  • Doing project planning and creating proper blockout scenes.
  • Creating modular buildings with high reusability.
  • Sculpting wood and concrete assets in Zbrush.
  • Using Nanite in UE5 along with slightly modified traditional workflows for higher quality models while still being able to use and modify them in other 3d software.
  • Creating various tillable materials using substance 3d designer.
  • Creating unique textures using Substance Painter.
  • Doing lighting and post effects in unreal engine 5.
  • Adding actual geometry displacement on our modular assets using the modeling tools in Unreal.
  • Doing general level art in Unreal Engine.
  • And so much more.

The general takeaway of this course is that in the end, you will have the knowledge of how to create exactly what you see in the images, and you can apply this knowledge to almost any type of environment.


29+ HOURS!

This course contains over 29+ hours of content – You can follow along with every single step – This course has been done 100% in real-time except for a few time-lapses for very repetitive tasks.

This course has been divided up into easy-to-understand chapters. We will start the course off by planning our environment and creating our blockout assets.

We will then already Design the entire level in UE5.

After this, we will first create all of our tillable materials using Substance 3D Designer.

Then we will focus on taking our assets to final. In these stages, you will learn everything from modeling in blender, sculpting in Zbrush, uv-unwrapping in RizomUV, and texturing in Substance 3D Painter.

We will then focus on getting all of our final models and textures in Unreal Engine and implanting them in our scene.

After this is done, we will start focusing on doing our first lighting pass, creating some additional assets, and taking our scene closer to final.

Finally, we will finish up by creating some simple foliage, polishing up our scene and adding some external 3d assets, taking some final screenshots, and then this environment is completed.


SKILL LEVEL

This game art tutorial is perfect for students who have familiarity with 3d Modeling tools and Unreal Engine – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling, texturing, or engine tools before, we recommend that you first watch an introduction tutorial on those programs.


TOOLS USED

  • Unreal Engine 5
  • Blender
  • SpeedTree
  • RizomUV
  • Marmoset Toolbag 4
  • Substance Designer
  • Substance Painter
  • Zbrush

 

Who this course is for:
This course is perfect for intermediate to advanced artists

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