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3DMotive – Character Design in Photoshop Volume 1 – 3

3DMotive - Character Design in Photoshop Volume 1 - 3

Character Design in Photoshop

 

Character Design in Photoshop : In Character Design in Photoshop we will cover the design phase of one character meant for a video game production and transferable to other media, from first conception to fully rendered splash or key art for promotional purposes. Students will learn how to initially thumbnail a design before taking it to a rough and then finalized front/back character rotation, including this character’s costume and equipment. Further exploration into this character’s backstory and personality will also result in several design sheets. These include an expression sheet, passive acting pose sheet and action pose sheet. Students will also later delve further into development of this character’s in-game costume and equipment, and even be introduced to producing basic thumbnails or keyframes to explore how this character may move during gameplay or combat. Finally, students will be introduced to a simple, step by step method that will take them from thumbnail phase to a finished, polished and full colour render of their character. This final volume covers everything from nailing down a solid pose, dynamic composition, colour choices and preparing the image to be painted. A series of lighting and shadow passes, followed by a detailed polish and special effects step will complete the illustration. Upon completing this series, the student will have an in-depth glimpse into what it takes to design a single character for video games or other media.


3DMotive – Character Design in Photoshop Volume 1

Chapter 1 – Intro    01:00
Chapter 2 – Context    15:45
Chapter 3 – Reference    10:01
Chapter 4 – Starting the Design    14:15
Chapter 5 – Building the Character    12:39
Chapter 6 – Finishing Lines and Props

3DMotive – Character Design in Photoshop Volume 2

Chapter 1 – Intro 00:36
Chapter 2 – Equipment Breakdown 12:22
Chapter 3 – Expressions 12:55
Chapter 4 – Acting and Posing 14:36
Chapter 5 – Gameplay Moveset Exploration 14:33
Chapter 6 – Pose Cleanup and Texture Map 11:11

3DMotive – Character Design in Photoshop Volume 3

Chapter 1 – Intro 00:41
Chapter 2 – Format and Thumbs 13:32
Chapter 3 – Finalizing Pose and Composition 11:45
Chapter 4 – Selections, Flat Colors and Occlusion 10:01
Chapter 5 – Studying Reference 10:07
Chapter 6 – Lighting Setup 11:33
Chapter 7 – Rendering and Polish 13:35

Watch the Introduction Video :

 

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