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Procedural Texturing and Baking in Houdini
Procedural Texturing and Baking in Houdini Procedural Texturing and Baking in Houdini : The purpose of this training is…
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Layout and Composition: Advanced Principles
Layout and Composition: Advanced Principles Layout and Composition: Advanced Principles : Build on what you learned in Graphic Design Foundations:…
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Rapidly Creating Stylized Game Assets in ZBrush
Rapidly Creating Stylized Game Assets in ZBrush Rapidly Creating Stylized Game Assets in ZBrush : Throughout this tutorial, we’ll…
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Hard Surface Modeling in Houdini
Hard Surface Modeling in Houdini Hard Surface Modeling in Houdini : This training covers the process of building a…
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3D Studio Rendering with 3ds Max + Vray : The Quickest Way
3D Studio Rendering with 3ds Max + Vray 3D Studio Rendering with 3ds Max + Vray : Designed for…
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Substance Masters Vol.2 – tutorial
Substance Masters Vol.2 – tutorial Substance Masters Vol.2 : This set focuses on teaching and showing the whole creation…
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VFX306 Advanced VFX The Desert Sandstorm
VFX306 Advanced VFX The Desert Sandstorm VFX306 Advanced VFX The Desert Sandstorm : In this desert sandstorm course, Liam…
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Revit: AR and VR Workflows
Revit: AR and VR Workflows Revit: AR and VR Workflows : Getting consistent results in virtual reality with Revit…
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CG Clouds, Skies and Atmospheres for artwork, Matte Painting and VFX
CG Clouds, Skies and Atmospheres for artwork CG Clouds, Skies and Atmospheres for artwork, Matte Painting and VFX :…
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Rigging A Character For Animation In Unreal Engine 4
Rigging A Character For Animation In Unreal Engine 4 Rigging A Character For Animation In Unreal Engine 4 :…
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