Phoenix for 3ds Max
Phoenix FD for 3ds Max 2015 to 2020 : Phoenix FD 3 for 3ds Max is now available. Phoenix FD for 3ds Max has been given a full makeover, with new intuitive controls, presets and GPU-accelerated previews, making it a fast and easy way to tackle tight deadlines. With its new FLIP liquid solver and improved smoke and fire solver, Phoenix FD is now more powerful and able to bring more realism to visual effects projects.
V-Ray comes with all the lighting, shading, and rendering tools you need to create professional, photoreal imagery and animation.
Built to handle your biggest projects and your toughest scenes. Render anything and everything with V-Ray.
Spend less time waiting and more time being creative. Deliver your best work and never miss a deadline.
V-Ray puts you in the driver seat. You’re in control. With V-Ray’s versatile features, you can choose the best approach for your scene.
Work the way you want – without interruption. V-Ray’s seamless 3ds Max integration keeps your workflow fluid and smooth.
AN INDUSTRY STANDARD
Independent artists and top studios choose V-Ray every day to create world-class designs and visual effects.
Phoenix FD is an all-in one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more.
Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls.
Preview and render interactively in the viewport. Adjust simulations on the fly.
Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations.
Integrated seamlessly into 3ds Max and optimized to render with V-Ray.
Compatible with top industry tools such as Alembic, Krakatoa, Stoke MX and OpenVDB.
IQUIDS, SPLASHES & FOAM
With Phoenix FD you can create realistic liquid simulations with splashes and foam directly in 3ds Max.
SMOKE, FIRE & EXPLOSIONS
Create any type of fire and smoke effects with Phoenix FD’s powerful, adaptive-grid dynamics engine.
CUSTOM EMISSION SOURCES
Use a wide range of emission sources including animated meshes, texture maps, particles and more.
Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra fine details.
Perfect for generating small wisps of smoke and steam.
Render particles as bubbles, drops, points, or fog.
MESH & PARTICLES IO
Import & export mesh objects and particles to Alembic, Krakatoa, Stoke MX, XMesh and V-Ray proxy files.
OCEAN & BEACH WAVES
Seamlessly transition from procedural ocean to simulated beach waves.
Seamlessly transition from detailed ocean surface simulations to infinite ocean waves (that never repeat.)
Render photoreal fluids and volumetric effects using V-Ray’s optimized Phoenix FD shader.
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