Carbon Cloth for Maya
Carbon Cloth for Maya is production proven for simulation of clothing, ropes, sails, nets, and deformable skin.
QUALITY AND PERFORMANCE
Carbon Cloth uses an advanced cloth model to deliver high quality cloth simulation which when combined with robust collision and techniques such as pinch mitigation, supports the very highest quality Hero cloth simulation. Highly optimized data and code combined with a multi-threaded design from the ground up, ensures that Carbon Cloth extracts the maximum from your workstation and servers.
ROBUST COLLISION HANDLING
Carbon Cloth provides very advanced collision and can handle collision between fast moving objects with ease.
The Carbon Cloth collision supports action AND reaction between:
- Cloth and Character
- Cloth and Cloth as layers
- Cloth and Cloth as self collision within one cloth
- Cloth and Rigid Bodies like buttons
- Cloth and Character skin (where character skin is also a Carbon Morph)
- Cloth and Tetras
- Cloth and Feathers
- and also, reaction between
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