Maya & Unreal: Complete Guide to Fast 3D Animation
Complete Guide to Fast 3D Animation & Rigging
Maya & Unreal: Complete Guide to Fast 3D Animation & Rigging (new part 1-5 ) : Welcome, and thanks for choosing Class Creative’s Maya & Unreal Engine from Beginners to Pros: Complete Guide to Fast 3D Animation & Rigging!!
Requirements
- No prior knowledge of Autodesk Maya, Unity, or Unreal Engine needed.
- The course utilizes Maya 2018, but prior knowledge of any 3d animation/modeling package is a plus.
- Programming is a plus, but not required.
In this foundation course we will be learning the fundamentals of Character Rigging for games (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).
Learn everything necessary for Character Animation and Rigging utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction!
Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to rig and animate your custom created character from scratch.
We will cover the following core skill sets:
- Getting started with Maya and understanding the interface
- Joint placement and theory
- Creating proper skinning & weights
- Character setup and rig pose theory
- Unreal Engine’s A.R.T. rigging tools for Autodesk Maya
- Understanding hotkeys to animate and rig quickly
- Character Rigging to prepare for animation
- Animating with keyframes
- Animating a production ready walk cycle quickly and efficiently
- Exporting the character rig, and animation to the Unreal Engine
We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!
- Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.
Why Learn From Class Creatives?
This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture based walk cycles for studios such as Naughty Dogg, Guerilla Games, Sucker Punch, Google, Disney and more. Whether it be a complex hyper realistic character walk or a cartoony stylized “Disney” walk it ALL starts with the fundamentals which we cover in these lectures. The rigging instructor also has experience with studios such as Disney and Google creating various kinds of rigs for multiple styles and projects.
Who This Course is For:
Whether you are just a beginner interested in Character Rigging and Animation, or a Master professional looking to brush up on your current skill set, this course has material you surely won’t want to miss!
As with all Class Creative’s courses, we’ve laid out a structure that covers the full spectrum of industry standard character workflows from start to finish.
Please remember, if this is your first time creating rigging or animating a 3D character, we highly recommend that you follow the outline carefully, according to how our instructor’s have structured the course. We wouldn’t want you to miss out on any details!
However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.
Who this course is for :
- Competency using a computer.
- Developers who want to add game development to their skill-set.
- Anyone with a passion for learning game development.
- Anyone who wants the ability to create assets for games.
- Anyone Interested in Character Animation
- Anyone Interested in Character Rigging
- Anyone Wanting to Develop New Skills for Unreal Engine, or Unity
What you’ll learn
- Animating with Keyframes using Autodesk Maya
- Understanding Unreal Engine’s A.R.T. rigging tools for Autodesk Maya
- Getting started with Maya and understanding the interface
- Creating proper skinning & weights
- Joint Placement
- Character Setup
- Character Rigging to prepare for animation
- Animating a Production Ready Walk Cycle
- Exporting the character rig, and animation to the Unreal Engine
Watch the Introduction Video :
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