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Modeling and Texturing a Low Poly Helmet for Games in Max

Modeling and Texturing a Low Poly Helmet for Games in 3ds Max

Modeling and Texturing a Low Poly Helmet

 

Modeling and Texturing a Low Poly Helmet : In this tutorial we will be creating a low poly helmet for games. We will start off with a box modeling technique and detailing the model. Once the basic shape is done, we will create additional high poly elements, such as the vents and bolts for the side and bake them over the low poly model. We will explore the baking process in depth and generate Normal, Diffuse and Ambient Occlusion maps. We will texture the model in Photoshop using the pen tool. We will also look into converting a raster logo into vector form and seamlessly baking that over the helmet. Once the texturing process is done we will look into fixing the seams in texture. Finally we will create a presentation render inside Marmoset Toolbag.

Contents :

  • 1 Introduction and project overview 01:07
  • 2 Setting up reference images for modeling 08:23
  • 3 Creating base mesh with a box 10:38
  • 4 Creating the front opening for helmet 10:17
  • 5 Setting up topology  09:02
  • 6 Creating the inner details 08:25
  • 7 Creating the helmet windshield 10:13
  • 8 Creating high poly meshes for baking 09:06
  • 9 Modeling vents for helmet sides 06:40
  • 10 Modeling the vent for front of helmet 11:41
  • 11 Modeling the supporting side piece for windshield 09:19
  • 12 Creating high poly bolts for baking 08:14
  • 13 Unwrapping the helmet 10:27
  • 14 Unwrapping the remaining objects 10:49
  • 15 Preparing meshes for baking 10:04
  • 16 Projecting details on lowpoly mesh and exporting maps 10:56
  • 17 Organizing files for texturing in Photoshop 11:31
  • 18 Creating vector textures using pen tool 10:38
  • 19 Adding details to the texture 12:32
  • 20 Baking seamless logo onto helmet in 3ds Max 12:48
  • 21 Finishing the texturing process 08:52
  • 22 Fixing seams in texture 10:24
  • 23 Creating final presentation in Marmoset Toolbag 08:54

Watch the Introduction Video :

 

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