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Complete guide Action horror 3D game in Unity 2020

Complete guide Action horror 3D game in Unity 2020Complete guide Action horror 3D game

 

Complete guide Action horror 3D game in Unity 2020 : Hi, my name is Jan Jileček and I am a professional game developer with master’s degree in computer science and I’ve been developing games since 2011. My most well known game is Jung’s Labyrinth, a kind of a psychological exploration game, developed in Unity.

Requirements

  • At least minimal knowledge of coding – if conditions, for loops

We will go through everything you need to create a mature 3D game, where you have the special power of telekinesis to defend yourself against hordes of enemies. I will take you through every step of the creation process and we will create the game together from scratch.

This course will teach you how to:

Prepare your environment

  • Install Unity 2020 and Rider for C# development
  • Set up your game development environment

Create your first game

  • Use Unity Asset store
  • Import 3D models from Sketchfab
  • Import animations from Mixamo
  • Control animations from a script
  • Handle input controls
  • Code a basic 3D player controller
  • Implement gravity

Design gameplay and add special powers

  • Add zombie enemies
  • Code enemy spawner
  • Code basic enemy AI
  • Code a health system for the player
  • Code TELEKINESIS as a special power

Tweak the game to look amazing

  • Use sound effects and create a sound system
  • Model the terrain, paint trees and grass
  • Add atmosphere with the lighting system
  • Enable CLOTH SIMULATION for the player’s cape
  • Design GUI elements for health etc.
  • Import extra fonts, sounds and music
  • Create a score system, win and lose scenarios
  • (Optional) AURA 2: Add fog and volumetric light

Who this course is for:

  • Beginning and Intermediate game developers
  • Unity beginners
  • Curious artistic types

What you’ll learn

  • Game development basics
  • Use Unity 2020 and Rider for C# development
  • Code a basic 3D player controller
  • Import 3D models from Sketchfab
  • Use Unity Asset store
  • Import animations from Mixamo
  • Handle input controls
  • Implement gravity
  • Design gameplay and add special powers
  • Code TELEKINESIS as a special power
  • Add zombie enemies
  • Code enemy spawner/generator
  • Code basic enemy AI
  • Code a health system for the player
  • Tweak the game to look amazing
  • Use sound effects and create a sound system
  • Model the terrain, paint trees and grass
  • Add atmosphere with the lighting system
  • Enable CLOTH SIMULATION for the player’s cape
  • Design GUI elements for health etc.
  • Import extra fonts, sounds and music
  • Create a score system, win and lose scenarios
  • Build the game into an executable

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