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Fusion 360 Essentials – Basic Part Modeling

Fusion 360 Essentials – Basic Part Modeling

Fusion 360 Essentials

 

Fusion 360 Essentials  : Autodesk Fusion 360 is a great 3D CAD modeling software, but how do you get started? With which shape should you start? On what plane should you put it to get the desired top, front, and right views in your drawings? This course, Fusion 360 Essentials – Basic Part Modeling, takes you through the first steps to creating your first part, along with some tips to sketching, adding holes, fillets and more. First, you’ll learn how to create the base geometry and holes. Next, you’ll explore how to add fillets and chamfers, which act as the “finishing touches” for your design. Finally, you’ll wrap up the course by creating a production drawing. By the end of this course, you’ll be able to design parts with your design intent built-in, speed up your design time by using Fusion 360 efficiently, and improve your design workflow. Software required: Fusion 360.


  • Choosing Your First Sketch Profile and Orientation 28m 33s

Sketch Profile and Orientation Concepts 5m 56s
Introducing the Monitor Support Bracket 2m 46s
Introducing Parametric Sketching and Relations 7m 38s
Using Different Sketching Methods 6m 13s
Completing the First Profile Sketch 5m 58s


  • Creating the Base Geometry and Holes 32m 17s

Introducing Press Pull and Extrude 4m 1s
Adding on to the Base Shape 5m 3s
Cutting with Extrude 5m 32s
Building on Offset Planes 5m 56s
Save Time Cutting Holes 5m 10s
Finishing the Shape and an Alternative Layout Sketch Approach 6m 34s


  • Adding Fillets and Chamfers 18m 9s

Creating Ribs and Chamfers 7m 5s
Utelizing Fillet Best Practices 5m 38s
Finishing the Fillets and Adding a Decal 5m 26s


  • Creating a Production Drawing 21m 42s

Creating a Drawing from a 3D Design 6m 25s
Creating Projected Views and Adding Dimensions 5m 17s
Adding Detail Views and Annotations 4m 44s
Adding Section Views and Drawing Summary 5m 1

Watch the Introduction Video :

 

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