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CGMA – Stylized Characters in 3D

CGMA - Stylized Characters in 3DStylized Characters in 3D


Stylized Characters in 3D : The main objective of this class is to understand the process of creating a stylized character, and to have a finished stylized character at the end of the course. Students will start out by gathering their favorite concepts then laying down a foundation with fundamentals of the form. Students will go from primary forms to secondary forms which really boils down what it takes to make a stylized character. Furthermore, the course will go over features of the body and face to create that sense of appeal. What students will get out of this class is understanding how to get a stylized character from start to finish.

COURSE FORMAT: Custom; Recorded Lectures, Live Feedback


FEEDBACK: Live Feedback during Q&A

DURATION: 8 weeks

MATERIALS: Zbrush and Maya (3Ds Max also acceptable, but the instructor will be working in Maya)

SKILLS LEVEL: Intermediate to Advanced

PREREQUISITES: Strong knowledge and skill in modeling stylized characters. Recommended prerequisite courses: Anatomy for Production, ZBrush for Concept & Iteration. Sculpting Anatomy: from Animal to Creature


The more you know, the better.

Week 1 | Introduction to Stylized Modeling

Gather concepts to model for class

Week 2 | Blocking Out Character

Blocking out character with primitive shapes | Thinking in broad strokes

Week 3 | Forms of the Body

Adding in Secondary forms of the character

Week 4 | Facial Features

How to sculpt in eyes, eyeball, nose, ears, and mouth

Week 5 | Hands and Feet

How to sculpt hands and feet

Week 6 | Costumes and Props

Blocking out costume and cleaning them up

Week 7 | Clean Up

Cleaning up your character model

Week 8 | Posing, Painting, and Presentation of the Character

Polypainting and posing your character for final presentation. Taking a final critique at everyone’s character.



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