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CGMA – Intro to Maya

CGMA – Intro to MayaIntro to Maya


Intro to Maya : A 10-week introductory course using Maya to model, animate, texture, render, and more

Understand the fundamentals of Maya

Students are introduced to the Maya interface and philosophy, as well as 3D modeling, texturing, lighting, rendering, and animation. Lectures cover the application of these tools in the VFX, game, and animation industries. Students will work on multiple projects throughout the course. *Note: Students can qualify for a free 3-year Educational license from Autodesk. Please download the course syllabus and visit the Autodesk site for more details. Proof of enrollment can be provided upon request.


LECTURE TYPE: Pre-recorded

FEEDBACK: Individual recordings

DURATION: 10 weeks

MATERIALS: Maya (Students can qualify for a free 3-year Educational license from Autodesk. Please download the course syllabus and visit the Autodesk site for more details.)




The more you know, the better.

Week 1 | The Maya Interface

Scenes and project management | Editors, viewports and menus | Navigation and toolbox | Students will customize specific shelf buttons, hotkeys and marking menus amd create a basic model

Week 2 | Modeling Approaches

Mesh creation and editing tools | Re-topology tools | Students will create simple a simple robot

Week 3 | Modeling Best Practice

Surface types overview (NURBS, polygons, and subD) | “Box” modeling |

Students will finish modeling the robot character

Week 4 | Preparation for Materials

Creating UVs | Materials, textures, and the hypershade editor | Students will UV the robot character and prepare it for materials

Week 5 | Materials

2D and 3D textures | Bump, displacement, and normal maps | Maya and Arnold shaders | 3D Paint | Paint effects | Shading networks | Students will add shaders and textures to their robot character

Week 6 | Lighting & Rendering

Lights | Cameras | Action! (just kidding–animation is week 8!) | Rendering in Maya | Renderng in Arnold | Students will light and render their scene

Week 7 | Rigging

Joints, IK/FK, handles/controls, constraints | Skinning | Blendshapes | Deformers | Students will apply a rig to their characters

Week 8 | Animation

The animation editors | The new time editor | Assigning motion capture | Human IK | Students will animate their character

Week 9 | FX (Effects)

Paint effects | Bullet physics | Nucleus physics | Students will add a cape to their character using nCloth for both modeling and animation

Week 10 | Motion Graphics

MASH | Sound | Students will experiment with Maya’s newest tools!

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