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CGMA – Next Gen Character Creation Mentorship

CGMA – Next Gen Character Creation MentorshipNext Gen Character Creation Mentorship

 

Next Gen Character Creation Mentorship : This advanced 8-week course has been designed to learn in-depth techniques for modelling, texturing and rendering a cutting edge real-time character.

Create AAA level game characters

This course has been designed to learn in-depth techniques for modeling, texturing and rendering a cutting edge real-time character. The class will work similarly to a live mentorship, as students approach the creation of AAA game characters for their portfolios. Students should expect to cover for head and hair, costume elements, low poly UV’s and processing required to get the asset real-time ready, and finishing with material and texture creation to set up the final model in engine with final images. Please note that this is an advanced class for students to push existing character(s) and portfolio pieces. NOTE: This is NOT an introductory course.

COURSE FORMAT: All live course

LECTURE TYPE: Live format (recording available afterwards)

DURATION: 8 weeks

MATERIALS: Computer, Zbrush, Maya or 3DS Max, Painting software such as Substance Painter, Mari or Photoshop, Marmoset Toolbag.

SKILLS LEVEL: Advanced

PREREQUISITES: Must have intermediate knowledge of Zbrush and Maya or Max; course pre-reqs include Anatomy for Production, Character Facial Sculpting, Character Texturing for Games in Substance


WHAT YOU’LL LEARN

The more you know, the better.

Week 1 | Blocking Out

Gathering Reference | Creating to scale blockouts | Primary Forms | Real world Scale | How to start the model | Reasons to block out proportions

Week 2 | Head and Facial Sculpting

Finish Primary forms of the face | Work on Secondary forms of the face | Developing secondary anatomy of the face | Adding Character without overt expression | Using references | Adding Asymmetry

Week 3 | Tertiary Detailing of the Face

Methods of adding pore details | Additional Skin Breakup | Adding hand sculpted details | Balance of primary, secondary and tertiary details

Week 4 | Marvelous Designer and Clothing Creation

Finding patterns | MD tool overview and workflow | Garment Creation | Tips and Tricks | From MD to Zbrush Workflow

Week 5 | Detailing Clothing/Body and other Costume Elements

Detailing MD simulation in zbrush | Discuss detailing in model vs texturing

Week 6 | Topology and UVs

Discuss edge flow for deformation | Learn retopology tools within Maya | Discuss UV layout workflow in Maya, where to optimize UV and why | Learn UV tools within Maya

Week 7 | Intro to Xgen

Learn Xgen Basics which can be used for pre-rendered or real-time hair creation

Week 8 | Lighting, Composition, and Final Render

Lighting and Composition | Final Render and Portfolio Images | Final Render setting | Final Camera settings and effects | Photoshop to present best possible images | What to show in Portfolio

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