blendergame makingSoftware usedtutorialTutorial content

UV Mapping for Games with Chunck Trafagander

FlippedNormals – UV Mapping for Games with Chunck TrafaganderUV Mapping for Games

 

UV Mapping for Games with Chunck Trafagander : In UV Mapping for Games we’ll tackle, in great depth, one of the most common pain-points that all 3D artists have: UV Mapping. No matter which area of game development you are in, if you interact with 3D models you will need to know about UV mapping – even if only at a fundamental level.

“What is UV mapping, why do we use it? Do I have to UV map my models?“ Starting by answering “what” UV maps are, we will answer each one of these questions – as well as answering others that you didn’t know you had!

OPTIMIZATION

UV maps are everywhere and allow us to store and provide our models with a wide array of important data. Through this series, we will learn how to unlock that potential and build efficient, optimized UV maps for any game asset we wish to create!

TEXEL DENSITY

In order to provide our models with high-quality textures, we need to ensure their UV maps are as best as they can be. One tool that all professional artists and teams use is the concept of “texel density”, and how it can bring consistency to a project.

UV WORKFLOW

In UV Mapping for Games, we will explore several topics hands-on to quickly get comfortable with applying the theory we’ve learned. While all models operate on the same underlying UV theory, we will discover that some models will require different approaches than others and that some models may work in very similar ways as well.

YOUR INSTRUCTOR

Charlie “Chunck” Trafagander is a Freelance Game Artist, Indie Dev, Tutorial-Maker, and in general a curious mind. Having worked for a few Indie developers, he has been able to touch most roles in game development. He also likes to break down topics in various formats on his YouTube channel “Get Learnt”.

SKILL LEVEL

UV Mapping for Games is for complete beginners to UV mapping and for artists who know how to operate their 3D software of choice.

SOFTWARE USED

While Blender is used to present the concepts of UV Mapping, this tutorial series is entirely software agnostic. You can follow along using Maya, 3ds Max, Blender, Cinema 4D, MODO, Rizom, or any other 3d software which supports UV mapping.

CHAPTER LIST

  • What Are UV Maps
  • Basic Unwrap
  • Texel Density Theory
  • Texel Density Practice
  • Stretching Theory
  • Stretching Practice
  • Shell Orientation Theory
  • Shell Orientation Practice
  • Shell Stacking
  • Hardsurface Example
  • Organic Example
  • Environmental Example
  • Next Steps Tips And Tricks

MORE GAME ART TRAINING

Introduction to Substance Painter

Learn how to use Substance Painter to level up all your textures.

Trim Sheets for Game Artists

Learn what trim sheets are and how to use them for games.

Modeling & Texturing Props for Games

Make AAA props for games.

Sci-Fi Game Environment in Blender & UE4

Create a stunning environment in Blender and UE4 with 27 hours of real time footage.

Introduction to Substance Designer

Become a much more valuable game artist by learning Substance Designer

lB6MwSwNNIYYHz66UqInBRH/video%204/33264

 

Direct download links 1 GB  :

 Direct download link reserved for subscribers only This VIP  

Dear user to download files, please subscribe to the VIP member

  • To activate your special membership site, just go to this link and register and activate your own membership . >>>register and activate<<<
  • You can subscribe to this link and take advantage of the many benefits of membership.
  • Direct downloads links
  • No ads No waiting
  • Download without any limitation ، all content in website 


 CGArchives Is The Best  

Review

Review

Review this tutorial

User Rating: 4.7 ( 1 votes)

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button