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Using MoGraph to Create Ant Man’s Tech in C4D

Using MoGraph to Create Ant Man’s Tech in C4DUsing MoGraph to Create Ant Man’s Tech

 

Using MoGraph to Create Ant Man’s Tech in C4D : Learn techniques Robyn Haddow used in creation of Fantasy User Interfaces (FUI) for Marvel’s Ant Man and the Wasp. You’ll see how Robyn created loopable playback elements from an X-Particles Network, a MoGraph Cloner and PolyFX. You’ll also see how she generates various spline, point, wireframe and fresnel passes using C4D’s Hair Renderer, Cel Renderer and Object Buffers. Then you’ll see how these passes combine with 3D data in After Effects to create the Fantasy User Interfaces of your favorite films.

  • Spatial Anomaly Matrix Visualization
  • X-Particles Network Modifier
  • Cloning Nulls on Splines
  • Exporting Null Positions for After Effects Compositing
  • Hair Rendering Splines
  • PolyFX
  • Quantum Vehicle Chip Analysis / Using Hair to Render a Point Pass
  • Creating a Wireframe Pass with C4D’s Cel Renderer
  • Fill Pass using Fresnel Shader
  • Adding Nulls For AE Labels
  • Compositing multiple passes in After Effects
  • Other Examples

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