Game DevelopmentUnreal Engine

Unreal Engine – Stealth Action AI In Blueprints v4.26

Unreal Engine - Stealth Action AI In Blueprints Stealth Action AI In Blueprints

 

Stealth Action AI In Blueprints : Video Added on the Playlist on how to enable EQS in order to Activate Covers when adding the Updated Project from the VaultCache

If you get an error when the editor is Opened go on

Edit — Editor Preferences —

In general tab go on Experimental and Activate “Environment Querying System”

And Reopen the Project Now Covers Will work as intended.

Hello Ladies and gentleman

The System is Entirely Made in Blueprints 100%

While the main focus of this project is on the AI, there has been an extensive code implemented in the Player as well, with Hacking function, Disguise Functions, Destroying and Dragging Bodies, an Experimental Night Vision and a few more things In the future I will slowly make a Transition of this Kit to fully functional Stealth Template Kit to create any kind of Stealth Game.

The AI has Different States and Sub states and Almost every single thing can be configured as you desire

You can Configure Pretty much everything on the AI and you can Also have Custom Presets via Child Blueprints

You are free to modify everything as your heart desires. just leave a mention in the credits if you want !

Technical Details

Features:

  • AI Climb/Vault/Crouch
  • AI Dynamically Generated Covers V1.1
  • AI Search/Idle/Patrol/Hostile and Alerted Sub State
  • AI Can Throw Grenades and FlashBangs
  • AI Can Detect Deadbodies and Alert other AI’s
  • Area Alert/Trigger via Radius or Boxes
  • Custom Perception Update System Ran Via tick to handle Disguise/SightRange/Visibility
  • AI Can detect Player in Light/Darkness Via % of Visibility Parameters and Proximity Parameters
  • AI Can sense Sight/Hearing/Damage/Touch
  • Alarm System Via Doors/Cameras/Turrets
  • Player can Hack Turrets and Cameras and Drones
  • Player Controlled Drone can Hack panels, Tag Targets, Shoot, self destruct and more
  • Player can Pickup Disguises, Throw Distractions, Drag and Hide or Destroy Bodies
  • AI Can Navigate in Airducts
  • Patrol Can be configured to Play Animations on Points
  • AI Can Play Voice lines
  • And Much More..

Number of Blueprints:

  • 2 Maps
  • DemoLevel
  • FeaturesLevel
  • 56 Blueprints for (AI, Character, GeneralFeatures, Alarms/Cameras/Turret/Drone, Patrol, Search)
  • 1 MasterBlueprint for AI
  • 4 ExampleChildBlueprints for AI
  • 1 Controller BP
  • 1 AI Blackboard
  • 1 AI Behaviour Tree
  • 1 Blueprint Decorator
  • 4 Blueprint Services
  • 14 Blueprint Tasks
  • 3 Enumerators
  • 23 Example Voicelines

Input: (Keyboard, Mouse)

Network Replicated: (No)

Supported Development Platforms: (PC)

Supported Target Build Platforms: (PC)

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