Game DevelopmentUnreal Engine

Unreal Engine – German Soldier WWII

Unreal Engine - German Soldier WWIIGerman Soldier WWII

 

German Soldier WWII : The material system will give you a possibility to customize this character. New camouflage patterns can be easily added to make it look unique. And as result can be used with something completely different. Alternative history? Why not?

ANIMATION AND RIG

Model sharing standard UE mannequin and as result you can use all available animations from marketplace, also don’t forget to check free animation starter pack from Epic

MATERIALS

The advanced material system gives you a possibility to assign custom camouflage texture and adjust colors for some elements. For example, you can easily create team colour differentiation.

TEXTURES

Fully compatible with physically based render pipeline (PBR) high detailed textures.

All texture sets include following: Diffuse(Albedo) , Roughness, Metalness and Normal map

MESH INFORMATION

Well balanced for Mid/Long distance and close up render. Geometry created to be used with third person camera or for NPC/Enemy in both first and third person camera view.

Use this form if you have any questions

Technical Details

Scaled to Epic skeleton: YES

Rigged: YES

Rigged to Epic skeleton: YES

Animated: 7 retargeted animations from animation starter pack. For demonstration purpose. Can Be used with any animation for UE mannequin

Number of characters: two ready to go characters with different set of ammunition + character with no head and ammunition as separate asset

Vertex counts of characters: 22000

Texture Resolutions : 2048×2048

Number of Animations: 2

Supported Development Platforms: PC MAC Linux

Supported Target Build Platforms: PC, MAC, Linux, current gen consoles

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