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Unreal Engine 5 (UE5): Complete Beginners Course

Unreal Engine 5 (UE5) Complete Beginners CourseUnreal Engine 5


Unreal Engine 5 (UE5): Complete Beginners Course : Welcome to a beginners comprehensive look at the new Unreal Engine 5. UE5 is used by professionals and beginners alike to create stunning real-time content with the help of the new Lumen Lighting System and Nanite Virtualized Geometry Engine. It has never been easier to get started as a Game, Architectural, or Product Developer and create amazing content.


  • No Prerequisites Required

We will take you from Unreal Engine Zero to Hero in just a few hours, covering everything from the general UE5 layout all the way through creating a fully functioning game.

Just a bit of what the course covers:

Introduction to Unreal Engine 5

  • Overview of the new UE5 user interface
  • How to setup your first project
  • Creating your first level
  • Adjusting manual exposure and exploring post process volumes

Full Introduction to Materials and Shaders

  • How to build materials using the material node editor
  • How to create master and instance materials to easily cut down on material efforts

Explore the Unreal Marketplace

  • How to use the Unreal Marketplace to score free and paid meshes, materials, functions, and lots more

Unreal Engine Lighting Basics

  • A full introduction to different lighting types in UE5
  • How to use light map baking to create playable beautiful environments
  • An overview on lightmass settings
  • How to fix common light map issues

New: Lumen Lighting Engine

  • Introduction on how the lumen lighting engine works to create amazing real-time environment lighting
  • How to create emissive materials that generate both direct and indirect real-time lighting

New: Nanite Virtualized Geometry

  • Introduction to Nanite now allowing million plus poly meshes to be added to your scene without major performance issues
  • How to create Nanite assets from existing meshes
  • Discussions around Nanite limitation like overdraw and how to overcome these limitations

The Integrated Quixel Bridge (Megascans) Library

  • How to get started with the Quixel Bridge and Megascan meshes right from the UE5 interface
  • A look at pre-built free Quixel Bridge materials

Importing External Meshes and Assets to Unreal Engine 5

  • A walkthrough on how to import FBX files right into UE5
  • How to fix possible material issues at import

Complete Introduction to the Blueprint Visualized Scripting Engine

  • How to build your very first blueprints and create events in UE5
  • More in depth examples of creating your first UE5 blueprints
  • How to create and use Blueprint Variables and Functions
  • How to build a blueprint health and damage system that updates in realtime

We then build a completely functional game that covers additional concepts like:

  • Planning a project
  • Setting up a project for the first time
  • Sculpting landscapes and terrains
  • Painting materials on landscapes
  • Creating “auto” materials that paint different materials based on the slope of the terrain
  • How to create realistic water bodies like oceans and lakes
  • Adding foliage variations (plants, weeds, flowers, trees, etc.) using the UE5 foliage creator
  • Importing, rigging, and adding animations to characters
  • Creating a on screen HUD (Heads Up Display) overlay that shows real-time progress bars
  • Creating blueprint food caches
  • Introduction to Unreal’s VFX system Niagra
  • How to use the Event Tick and Timed Events in UE5
  • And lots more…

Who this course is for:

  • Game Design Students
  • Product Design Students
  • Architectural Design Students

What you’ll learn

  • Unreal Engine
  • Unreal Engine 5
  • Game Design
  • Architectural Design
  • Product Design

Watch the Introduction Video :


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