Unreal Engine 4 Materials Fundamentals
Unreal Engine 4 Materials Fundamentals
Unreal Engine 4 Materials Fundamentals : Understanding how to build materials is a fundamental skill. In this course, Unreal Engine 4 Materials Fundamentals, you’ll learn the material fundamentals for Unreal Engine 4, how to build many materials, provide a huge number of resources and jumping off points to rapidly get you building amazing materials. First, you’ll discover physically based shading. Next, you’ll explore core nodes for building materials and masking techniques. Then, you’ll learn about translucent, world space normal maps, decals, vertex painting, double sided, and animated materials. Finally, you’ll cover how to control materials with blueprints. By the end of this course, you’ll have a flexible toolset of skills for how to build a wide variety of materials.
1-Essential Concepts & the Materials Interface    47m 55s
Material Creation and Material Interface       9m 43s
Input Basics: Metallic and Roughness       6m 53s
Input basics: Transparency, Normal, Incandescence       8m 1s
Organization, Naming Conventions, and Commenting       7m 1s
Material IDs, UVs, Texture Tiling       4m 53s
Material Types: Decal and Two Sided Materials       11m 21s
2-Colors & Variables: Parameters & Material Instances    48m 14s
Constant Vectors: 1,2,3, and 4Â Â Â Â Â Â Â 6m 45s
Basic Parameters Nodes       7m 51s
Multiply, Add, and LERPÂ Â Â Â Â Â Â 6m 8s
Masks       8m 20s
Transparencys       7m 35s
Reflectivity, Refraction, Fresnel, and Reflection Cubes       11m 33s
3-File Textures & External Shading Programs    31m 58s
Size, File Types, Naming Conventions       5m 13s
File Textures, Problems, and Solutions       11m 21s
RGBA Mask Combo and Texture Atlas Discussion       5m 14s
Procedural Versus File Textures       10m 9s
4-More Material Expressions   18m 17s
Material Expression Reference and Sine Wave Node       6m 52s
Panners and Rotators Nodes       5m 29s
Depth Material       5m 56s
5-Base Material & Normal Maps   54m 45s
Concept, Setup, and ‘Why a Base Material?’Â Â Â Â Â Â Â 8m 35s
Parameter Nodes       8m 50s
Material Instance       9m 5s
Understanding, Making, and Using Normal Maps       5m 1s
Making a ‘Detail Texture’ by Combining Normal Maps       8m 14s
Parallax Mapping: POM and Bump Offset       7m 1s
World Space (WS) Normal Maps       7m 56s
6-Material Instance & Blueprints    15m 47s
Controlling Materials with Blueprints 01Â Â Â Â Â Â Â 6m 7s
Controlling Materials with Blueprints 02, Adding Randomness       9m 40s
7-Next Steps, Resources, & Areas for Further Study   23m 10s
Material Design: Color Palettes, Differentiation, and Lighting       5m 21s
Resources for Learning More About: Distance Based Shaders, Landscape Materials, and a Vertex Painting Demo       5m 31s
Resources and Suggestions: Reverse Engineering Shaders       6m 53s
Wrapping Up: Resources for Layered Materials and a Material Function Demo       5m 23s
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