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RedefineFX – tyFlow & Phoenix FD Destruction FX Course

RedefineFX - tyFlow & Phoenix FD Destruction FX CoursetyFlow & Phoenix FD Destruction FX

 

tyFlow & Phoenix FD Destruction FX Course : This is a the only complete tyFlow & Phoenix FD Destruction FX Course available today. Introducing you to all the main ways of destroying just about anything in 3Ds Max, covering everything from fragmenting, metal bending, interaction with Phoenix FD & so much more. Just a few lessons in, you’ll feel comfortable in navigating tyFlow and using it to create a TON of cool FX that were previously impossible to do in 3Ds Max without this powerful plugin.

tyFlow = Finally Something That Just Works (And is Easy to Use)

Here’s the thing. I’ve tried to make these effects many times in the past. I’ve tried Rayfire (unyielding objects, dead objects, sleeping objects…what?). I’ve tried RealFlow (cool software but all the simulation lives outside of 3Ds Max). Thinking Particles is amazing but quite complex to use. Particle Flow in 3Ds Max hasn’t been updated in a decade. At this point I was considering switching to C4D, Houdini, or Blender – there was no way to make all these cool FX everyone was posting on Instagram inside of Max. Until now.

This plugin is so amazing because it just works, it’s intuitive & it makes sense. With just a few operators you can create quite impressive effects involving PhysX simulations, cloth, tearing metal and more. The possibilities are endless, the simulation is extremely fast & the plugin is being constantly updated with new features. Combine that with the powerhouse that is Phoenix FD and you have yourself a mighty combination & are suddenly able to make complex destruction effects that interact with fluid simulations such as explosions. This is a great opportunity to learn this new software early and be ahead of the game by the time everyone is using it a year from now.

By Taking This Course You Will:

  • Learn how tyFlow works inside and out
  • Create a variety of destruction, demolition & damage effects
  • Understand destruction in-depth, including brick, wood, glass & voronoi
  • Bind fragments together based on conditions, then break them
  • Create multiple layers of destruction, (e.g. further breaking pieces that move above a certain speed)
  • Incorporate Phoenix FD smoke & explosion simulations into tyFlow destruction
  • Activate destruction based on where Phoenix FD sim comes in contact with fragments
  • If you’re new to Phoenix, I’ll show you how to make a realistic explosion
  • Give fragments speed based on velocity of Phoenix explosion
  • Create metal bending effects & learn how to crush a truck

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