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Unreal Engine 4 Materials Fundamentals

Unreal Engine 4 Materials Fundamentals

Unreal Engine 4 Materials Fundamentals

 

Unreal Engine 4 Materials Fundamentals : Understanding how to build materials is a fundamental skill. In this course, Unreal Engine 4 Materials Fundamentals, you’ll learn the material fundamentals for Unreal Engine 4, how to build many materials, provide a huge number of resources and jumping off points to rapidly get you building amazing materials. First, you’ll discover physically based shading. Next, you’ll explore core nodes for building materials and masking techniques. Then, you’ll learn about translucent, world space normal maps, decals, vertex painting, double sided, and animated materials. Finally, you’ll cover how to control materials with blueprints. By the end of this course, you’ll have a flexible toolset of skills for how to build a wide variety of materials.


1-Essential Concepts & the Materials Interface     47m 55s
Material Creation and Material Interface        9m 43s
Input Basics: Metallic and Roughness        6m 53s
Input basics: Transparency, Normal, Incandescence        8m 1s
Organization, Naming Conventions, and Commenting        7m 1s
Material IDs, UVs, Texture Tiling        4m 53s
Material Types: Decal and Two Sided Materials        11m 21s

2-Colors & Variables: Parameters & Material Instances     48m 14s
Constant Vectors: 1,2,3, and 4        6m 45s
Basic Parameters Nodes        7m 51s
Multiply, Add, and LERP        6m 8s
Masks        8m 20s
Transparencys        7m 35s
Reflectivity, Refraction, Fresnel, and Reflection Cubes        11m 33s

3-File Textures & External Shading Programs     31m 58s
Size, File Types, Naming Conventions        5m 13s
File Textures, Problems, and Solutions        11m 21s
RGBA Mask Combo and Texture Atlas Discussion        5m 14s
Procedural Versus File Textures        10m 9s

4-More Material Expressions    18m 17s
Material Expression Reference and Sine Wave Node        6m 52s
Panners and Rotators Nodes        5m 29s
Depth Material        5m 56s

5-Base Material & Normal Maps    54m 45s
Concept, Setup, and ‘Why a Base Material?’        8m 35s
Parameter Nodes        8m 50s
Material Instance        9m 5s
Understanding, Making, and Using Normal Maps        5m 1s
Making a ‘Detail Texture’ by Combining Normal Maps        8m 14s
Parallax Mapping: POM and Bump Offset        7m 1s
World Space (WS) Normal Maps        7m 56s

6-Material Instance & Blueprints     15m 47s
Controlling Materials with Blueprints 01        6m 7s
Controlling Materials with Blueprints 02, Adding Randomness        9m 40s

7-Next Steps, Resources, & Areas for Further Study    23m 10s
Material Design: Color Palettes, Differentiation, and Lighting        5m 21s
Resources for Learning More About: Distance Based Shaders, Landscape Materials, and a Vertex Painting Demo        5m 31s
Resources and Suggestions: Reverse Engineering Shaders        6m 53s
Wrapping Up: Resources for Layered Materials and a Material Function Demo        5m 23s

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