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Unity Networking From Scratch for (Unity 5 to Unity 2018.2)

Udemy - Unity Networking From Scratch for (Unity 5 to Unity 2018.2)Unity Networking From Scratch

 

Unity Networking From Scratch for (Unity 5 to Unity 2018.2) : In this course, Penny will take you from the very basics of creating a simple client/server game environment using Unity’s UNET system right through to creating and managing a lobby system. The topics covered are the ones that most frequently appear on the forums and that many people struggle in understanding. The course is practical with many step-by-step exercises. Students of this course will learn about the UNET Network Manager and how to use message sending to synchronise rigid body movement and animation of player characters. Overriding the Network Manager will also be covered to allow developers to create customised network functionality such as changing player characters while playing, shooting projectiles and managing player characteristics such as health.

Requirements

  • Before starting this course students should have experience using Unity and writing C# code.

Topics covered include:

  • network configurations
  • IP addresses
  • hosting
  • remote procedure calls
  • syncing rigidbody movement
  • syncing animation states
  • playing with different player-characters
  • changing player-characters while connected
  • setting up the Unity Lobby asset
  • syncing variable values across scenes
  • setting up Unity Match Making services
  • Developed in Unity 5, this course remains relevant for versions 2017 and up to 2018.2 with Unity’s Networking API.

What past students of this course are achieving:

  • the development of an online educational multiuser 3d virtual environment
  • the use of mobile devices in place of game controllers
  • MMO game development

Who this course is for:

  • Someone familiar with Unity and C# who would like to learn about networking and creating multiplayer games.

What you’ll learn

  • Create multiplayer games and connect Unity created applications over a network.
  • Understand the different roles played by servers and clients in a network.
  • Be able to use remote procedure calls to synchronise player-character states in a networked game.

Watch the Introduction Video :

 

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