3d modelingMayaPhotoshopretouchingSoftware usedtutorialTutorial contentZBrush
Uartsy – Military Mech Design (RUS)
Military Mech Design
Military Mech Design : Ioannis is currently working at Zenimax Online Studios as an environment and character artist, and is involved in the development of a new next-gen MMO The Elder Scrolls Online. He also worked for Blizzard Entertainment on Diablo 3, Starcraft 2 and World of Warcraft. Working on these games, he gained vast experience in both game modeling and high-res cinematics.
The 5 most important lessons:
- Learn how to block out Hard Surface elements in Maya
- Adding realistic details
- Understanding the importance of the process of creating realistic assets
- Learn How To Add Damage To Your Parts
- Using Photoshop to further detail and present your project
Course
- Outline : Starting the blockout process in Maya
- Creating aesthetic elements
- Adding realistic gadgets
- Constructing a prominent silhouette
- Adjusting size and volume
- Adding details to the side panels
- Going back and adding more details
- Retouching large geometry
- Finalizing tires
- Creating rim parts
- Adding interesting designs
- Polishing parts
- Blocking out the latest design elements
- Introducing ZBrush
- Using Panel Loops in detailing
- Adding details using deformation
- Adding the aging effect
- Detailing the cannon
- Creating various parts
- Working with geometry
- Adding details on top of the concept
- Creating interesting cuts in parts
- Detailing brakes
- Maintaining uniform damage
- Sketching new parts
- Finalizing the big details
- Detailing the last elements
- Creating the last asset
- Detailing in Photoshop
- Adding highlights and color
- Painting small details
- Adding decals and finishing touches
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