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Facial Animation & More In Unreal Engine 4

Facial Animation & More In Unreal Engine 4 - 3D Character AnimationFacial Animation & More


Facial Animation & More In Unreal Engine 4 – 3D Character Animation : LEARN FACIAL ANIMATION & MORE WITH UNREAL ENGINE 4 & DAZ STUDIO!

Both of these outstanding animation programs are FREE and will allow you to create stunning and highly professional character animations. In this course we will go over the simple techniques that unlock the little known animation powers inside of Unreal Engine 4. By using the high quality DAZ 3D characters, you will learn how to export any morph targets you’d like from DAZ Studio and then utilize them inside of Unreal Engine 4.


By far one of the most powerful features of Unreal Engine 4 is the ability to see your animations playing in real time as you work. No more slow, sluggish systems that cramp your style and hinder your animation creativity. Unreal Engine is a breeze to use, and best of all …it’s FUN! When your ready to export your animation to an image sequence for later compositing or to a video file, you will be able to render your animation out in near real time!


  • How to prepare your DAZ3D character for export to UE4 with all the morph targets and expressions you wish
  • How to use the PUPPETEER tool in DAZ as a way to export morphs and animations
  • How to properly import your DAZ3D character with it’s skeleton, rigging, morph targets, materials and textures
  • Learn where the morph sliders are in Unreal Engine 4 and how to use them
  • Create a realistic blink animation for your character
  • Create side to side and up & down eye movements for your character
  • Animate mouth movements for speech as well as expressions
  • Animate your characters head movements
  • Create and animate believable expressions
  • Learn about amazing new tools that work in conjunction with UE4 such as Allrightrig & Akeytsu
    Plus much, much more!
  • Included In The Course Are Five (5) Fully Rigged Characters

Watch the Introduction Video:




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