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Uartsy – Military Mech Design (RUS)

Uartsy – Military Mech DesignMilitary Mech Design


Military Mech Design : Ioannis is currently working at Zenimax Online Studios as an environment and character artist, and is involved in the development of a new next-gen MMO The Elder Scrolls Online. He also worked for Blizzard Entertainment on Diablo 3, Starcraft 2 and World of Warcraft. Working on these games, he gained vast experience in both game modeling and high-res cinematics.

The 5 most important lessons:

  • Learn how to block out Hard Surface elements in Maya
  • Adding realistic details
  • Understanding the importance of the process of creating realistic assets
  • Learn How To Add Damage To Your Parts
  • Using Photoshop to further detail and present your project


  • Outline : Starting the blockout process in Maya
  • Creating aesthetic elements
  • Adding realistic gadgets
  • Constructing a prominent silhouette
  • Adjusting size and volume
  • Adding details to the side panels
  • Going back and adding more details
  • Retouching large geometry
  • Finalizing tires
  • Creating rim parts
  •  Adding interesting designs
  •  Polishing parts
  •  Blocking out the latest design elements
  •  Introducing ZBrush
  •  Using Panel Loops in detailing
  •  Adding details using deformation
  •  Adding the aging effect
  •  Detailing the cannon
  •  Creating various parts
  •  Working with geometry
  •  Adding details on top of the concept
  •  Creating interesting cuts in parts
  •  Detailing brakes
  •  Maintaining uniform damage
  •  Sketching new parts
  •  Finalizing the big details
  • Detailing the last elements
  • Creating the last asset
  • Detailing in Photoshop
  •  Adding highlights and color
  •  Painting small details
  •  Adding decals and finishing touches

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