Game DevelopmentUnreal Engine

Unreal Engine – FluidNinja VFX Tools v4.25

Unreal Engine - FluidNinja VFX ToolsFluidNinja VFX Tools

 

FluidNinja VFX Tools : Welcome to NinjaTools 1.4 – a baking toolkit for Unreal Editor, designed to keep the whole process of VFX creation inside Unreal, encouraging users to build their own library of effect assets.

Technical Details

Tools

  • Fluid simulator with real-time view ports and preset management
  • Baking Tool saving density & velocity data to Flipbooks and Flipbook-Player-Materials
  • Niagara modules to sample the baked fluid data and drive GPU particle systems (Ninja v1.4)
  • Flowmap and VectorField creation tools
  • Blueprint functions for managing NiagaraSystems and RayMarching
  • Demo levels with 100+ use cases for stylized and realistic VFX

Input

Niagara and Cascade particles, Bitmaps and a Painter are providing initial conditions for the simulation


Output

Flipbooks, Flowmaps, VectorFields and ready-to-use Container Materials embedding baked data


Featuring

  • Real time, parameter controlled fluid simulator with density and velocity output
  • Atlas map and image sequence baker, generating Texture assets and Vector Field data
  • Material generator to automatically embed the baked assets
  • Niagara Modules to sample the baked data
  • Niagara Base Emitters / Systems and Blueprints to showcase various setups
  • A library of tutorial and sample VFX assets (fire, smoke, plasma, explosions)
  • Two hours of tutorial videos and 60+ pages of know-how / documentation in 3 PDFs

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