3ds maxFumeFXparticle and dynamicsPlugin usedrenderingSoftware usedtutorialTutorial content

Tornado Particle Effects in 3ds Max and FumeFX

Pluralsight - Tornado Particle Effects in 3ds Max and FumeFXTornado Particle Effects

 

Tornado Particle Effects in 3ds Max and FumeFX : In this tutorial, we will learn to create dynamic, flexible tornado systems and render them using a variety of techniques. This tutorial will show how to set up a complex Particle Flow system to make a tornado inside of 3ds Max. Going beyond a traditional vortex field, the tornado that we’ll create in this tutorial will employ recursive logic to keep the system alive while still being lightweight enough to be animatable inside the viewport. We will then look at getting much more natural movement by simulating FumeFX based off of the particle simulation. We’ll also touch on Krakatoa and using that to render a large number of particles. Partitioning will be covered along with some of the rendering options available. Finally, we’ll look at some techniques to fix artifacts in NUKE.

Software required: 3ds Max 2011, FumeFX 2.0, Krakatoa 1.6.

Watch the Introduction Video :

 

Direct download links 650 MB :

 Direct download link reserved for subscribers only This VIP  

Dear user to download files, please subscribe to the VIP member

  • To activate your special membership site, just go to this link and register and activate your own membership . >>>register and activate<<<
  • You can subscribe to this link and take advantage of the many benefits of membership.
  • Direct downloads links
  • No ads No waiting
  • Download without any limitation ، all content in website 


 CGArchives Is The Best  

Review

Review

Review this tutorial

User Rating: 4.45 ( 1 votes)

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Check Also
Close
Back to top button