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The Workshop – Combat Animation for Games

The Workshop - Combat Animation for Games

Combat Animation for Games

 

Combat Animation for Games : This tutorial teaches how to create dynamic and exciting combat animations in a step-by-step method that is used by many professional animators. The core foundations of combat are covered such as strong posing, aggressive timing and appeal. Riot Games’ Senior Animator Jason Shum shares his process from the initial idea stage to final polish. He begins with an introduction to the Gnomon Bounty Hunter rig in Maya, followed by a lecture on the concepts of successful combat including personality, energy and flow. He then works through generating a good idea and executing it via first, second and polish passes. Students will gain a strong understanding of how to ideate and build a combat animation using a workflow that includes the use of reference, key poses, retiming, breakdown keys and arcs

Contents :

  • Preview
  • Introduction
  • Combat Idea and Intention
  • Introduction to the Character Rig
  • Find the Key Poses in your reference
  • Setting up Weapon and Idle Pose
  • First Pass – Key Poses for First Attack
  • First Pass – Key Poses for Second Attack
  • First Pass – Key Poses for Third Attack
  • Second Pass – Retiming your animation

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