Sci-Fi Fantasy Design
Sci-Fi Fantasy Design and Illustration : This class will show you a process used to create a compelling and highly rendered character illustration using photo manipulation and painting techniques. Starting from a specific brief, we will discuss ways of researching ideas and references and creating a sort of road map, then we will move on to create silhouette sketches and tonal arrangements to start fleshing out designs based on research and ideas. And then step by step, we will carefully render the character from colour sketches through to the finished artwork.
Yohann Schepacz is a French conceptual designer and illustrator known for his work in the film and video game industries. A life-long love for playing games, readings comics and learning about nature, science and art pushed him to take on the challenge of teaching himself to draw and paint for a living. He spent his twenties travelling overseas and working within many diverse creative environments where he honed his design and illustrations skill-set, while fulfilling his love of discovering new places and culture and learning about the world.
In 2012, he relocated to Canada and joined Eidos Montreal. Over his 5 years with the company, he took part in the visual development of projects such as Rise of the Tomb Raider, Shadow of the Tomb Raider, Deus Ex Mankind Divided and others, mostly as an environment concept artist.
He then went freelancing full-time and created his own outsourcing studio OXAN along with his life-long partner Lian. He is now working for a great variety of clients such as LionsGate, Disney, ArenaNet, Ubisoft, Guerrilla Games, Konami and 20th Century Fox.
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