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Texturing a Stylized Game Environment in Photoshop

Texturing a Stylized Game Environment in Photoshop

Texturing a Stylized Game Environment

 

Texturing a Stylized Game Environment : In this Photoshop tutorial we’ll learn how to create low polygon meshes for stylized game props. we’ll then bake the high resolution detail in xNormal, and create stylized PBR ready textures in Photoshop. By the end of this Photoshop training you’ll have a solid understanding of how to create stylized props and textures with physically based materials.

Contents :

  • 1 Introduction and project overview 00:47
  • 2 Breaking the scene into assets 05:36
  • 3 Preparing a high resolution mesh 05:39
  • 4 Creating low polygon mesh 08:57
  • 5 Cleaning up the low polygon mesh  09:44
  • 6 Creating UV map   06:26
  • 7 Baking the sculpt detail   08:49
  • 8 Setting up Photoshop for texturing   07:16
  • 9 Creating Specular map  09:11
  • 10 Creating Albedo map   10:43
  • 11 Adding detail to Albedo map   08:44
  • 12 Creating Roughness map 06:56
  • 13 Making Normal map   07:20
  • 14 Balancing final textures   04:17
  • 15 Creating Albedo map for cloth   10:43
  • 16 Making Roughness and Specular maps for cloth   05:47
  • 17 Creating Alpha map for cloth   09:06
  • 18 Creating Metallic Map   06:54
  • 19 Exporting final mesh using Marmoset Viewer   05:44

Watch the Introduction Video :

 

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