Retro Robot Modeling from Concept in Blender 2.9 by Daniel Kim
Retro Robot Modeling from Concept
Retro Robot Modeling from Concept in Blender 2.9 by Daniel Kim : When it comes to most 3D art, it all begins with a piece of concept art. Something you drew up yourself, a piece of art you found online, or perhaps one given to you at work.
Requirements
- Basic knowledge of Blender and Substance Painter will help but not strictly necessary
- Latest copy of Blender as well as access to or free trial of Substance
In this project-based course, we’ll be starting with a simple shaded drawing of a retro sci-fi themed robot.
With the concept art at hand, you’ll begin interpreting and translating it to 3D as faithfully as you can. Then add additional details to fill in the gaps left by the concept art. Choose your own materials and colors, decals and weathering effects to bring the 3D art closer to life. Hook it up to a simple rig and give a dramatic pose, then top it off with equality dramatic lighting. Finally, render out the final image.
By the end of this project, you’ll have brought a flat 2D concept art to life as a fully realized 3D art.
In order to help you accomplish all of that, this course will guide you through the following major steps:
- Modeling hard surface character from concept art
- Converting low poly mesh to high poly mesh
- Baking high poly mesh to low poly mesh
- Photoreal texturing of hard surface character
- Rigging and setting up a dynamic character pose
- Cinematic photo studio lighting and rendering
The tools we’ll be using are:
- Blender 2.9
- Substance Painter
- A summary of the skills you’ll end up with after the course:
- Ability to translate concept art to 3D
- Knowledge of photoreal texturing techniques
- How to pose and light characters for beautiful renders
Who this course is for:
- 3D artists who want to create something with a retro sci-fi theme
- Substance Painter users who want to texture hard surface characters
What you’ll learn
- Modeling hard surface character from concept art
- Converting low poly mesh to high poly mesh
- Baking high poly mesh to low poly mesh
- Photoreal texturing of hard surface character
- Rigging and setting up a dynamic character pose
- Cinematic photo studio lighting and rendering
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