game makingSoftware usedtutorialTutorial contentUnity

Packt Publishing – Unity 2019 3D Game Physics

Packt Publishing – Unity 2019 3D Game PhysicsUnity 2019 3D Game Physics


Unity 2019 3D Game Physics : Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection, in particular, is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This course will help you to understand game physics better. You will practice creating your own physics components and improve your knowledge of Newton’s Laws of Motion and their applications to game development. This course will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where rigid body physics is the main focus, and learn about intersection algorithms for primitive shapes. You will be implementing 2D and 3D primitives, and we’ll show you how to perform effective collision tests and cover one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a physics engine is, how to set up a game window, and how to implement rendering. You’ll also find out how to implement a rudimentary physics engine, which you can use to build an “Angry Birds” type of game or a more advanced game. By the end of this course, you will have gained confidence in translating theories of physics into working game code. You will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games!

  • Get an in-depth understanding of the Unity physics system
  • Learn how and when to integrate physics in your game projects
  • Break down abstract game design mechanics into practical Unity physics solutions
  • Program C# for the most common and powerful physics tasks
  • Create a clone of the Angry Birds 2D game with collision detection and resolution
  • Create a clone of the Marble Madness 3D game driven by physics forces
  • Grasp key advanced topics and understand the future of Unity physics


  • A complete introduction to the power of game physics for Unity 2019
  • Deep dive into the components and the C# programming for both 2D and 3D physics
  • Practical tips based on the author’s 19 years of experience shipping successful game titles

Watch the Introduction Video : 



Direct download links 0.7 GB :

 Direct download link reserved for subscribers only This VIP  

Dear user to download files, please subscribe to the VIP member

  • To activate your special membership site, just go to this link and register and activate your own membership . >>>register and activate<<<
  • You can subscribe to this link and take advantage of the many benefits of membership.
  • Direct downloads links
  • No ads No waiting
  • Download without any limitation ، all content in website 

 CGArchives Is The Best  



Review this tutorial

User Rating: 3 ( 1 votes)

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button