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CGSociety – learn to create any 3D form in any software
learn to create any 3D form in any software
Ara Kermanikian returns to CGWorkshops with “Polysculpting “, and 8 week, fully mentored workshop teaching his method of creating any 3D form you could possibly imagine, in any software you choose.
Workshop Intro :
- Polysculpting Workflow
- The Alpha Mesh and 3D Geometry
- The organized 3D mesh
- Detecting Common Modeling Problems
- 3D modeling methods – primitives
- Box and Edge Modeling
- Dynamesh qRemesher Remesh and Booleans
- Shadowbox Modeling
- ZSpheres and Curve Brushes
- Kit Bashing and Insert Mesh Brushes
- Insert Mesh Curve Brush
- UV Basics
- Creating UVs for Human Model – part 1
- Creating UVs for Human Model – part 2
- Creating UVs for a hard surface model
- Ptex
- UV Issues
- Mirror Mirror
- Topology for Sculpting
- Topology for Animation
- Retopology – part 1 – Dynamesh qRemesher and Projection
- Retopology – part 2 – ZSphere Retopology, Topolgy Brush, Nex and Topogun
- Topology Considerations for a Human Mesh
- Polysculpting a Human Male Alpha Mesh – Blocking in the Body
- Polysculpting a Human Male Alpha Mesh – Hands and Feet
- Polysculpting a Human Male Alpha Mesh – Adding Loops and Modeling the Head
- Polysculpting a Human Male Alpha Mesh – Connecting the Head and Sculpting
- Polysculpting a Human female Alpha Mesh
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