CGSociety – learn to create any 3D form in any software

learn to create any 3D form in any software

learn to create any 3D form in any software

Ara Kermanikian returns to CGWorkshops with “Polysculpting “, and 8 week, fully mentored workshop teaching his method of creating any 3D form you could possibly imagine, in any software you choose.

Workshop Intro :

  • Polysculpting Workflow
  • The Alpha Mesh and 3D Geometry
  • The organized 3D mesh
  • Detecting Common Modeling Problems
  • 3D modeling methods – primitives
  • Box and Edge Modeling
  • Dynamesh qRemesher Remesh and Booleans
  • Shadowbox Modeling
  • ZSpheres and Curve Brushes
  • Kit Bashing and Insert Mesh Brushes
  • Insert Mesh Curve Brush
  • UV Basics
  • Creating UVs for Human Model – part 1
  • Creating UVs for Human Model – part 2
  • Creating UVs for a hard surface model
  • Ptex
  • UV Issues
  • Mirror Mirror
  • Topology for Sculpting
  • Topology for Animation
  • Retopology – part 1 – Dynamesh qRemesher and Projection
  • Retopology – part 2 – ZSphere Retopology, Topolgy Brush, Nex and Topogun
  • Topology Considerations for a Human Mesh
  • Polysculpting a Human Male Alpha Mesh – Blocking in the Body
  • Polysculpting a Human Male Alpha Mesh – Hands and Feet
  • Polysculpting a Human Male Alpha Mesh – Adding Loops and Modeling the Head
  • Polysculpting a Human Male Alpha Mesh – Connecting the Head and Sculpting
  • Polysculpting a Human female Alpha Mesh

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