Introduction to Houdini Pyro
Introduction to Houdini Pyro
Introduction to Houdini Pyro : Whether it’s flame-breathing dragons or a simple campfire, digital fire effects are some of the most important elements in film and television, and a key skill for many VFX artists. In this course, Introduction to Houdini Pyro, you’ll learn the fundamental concepts of Houdini’s powerful Pyro Solver to create multiple fire-based effects. First, you’ll learn the shelf tools to get an initial simulation started and examine the individual parts that make up a Pyro simulation. Next, you’ll learn how to use these building blocks to create your own campfire effect, adding additional complexity to the simulation as you explore different sourcing solutions and ways to modify the various fields that are part of the solver. Then, you’ll adapt what you have learned to create a more complicated Fire Breath effect, further exploring new sourcing methods and capabilities of the Pyro Solver. Finally, you’ll explore how to export your data and use the Pyro Shader to create photo-realistic Mantra renders of your fire. By the end of the course, you’ll have a better understanding of the tools necessary to light anything imaginable on fire…digitally, of course. Software required: Houdini 15.
Contents :
- 1 Course Overview 01:22
- 2 Creating a Pyro Simulation in Less Than 60 Seconds 04:42
- 3 Exploring the Fluid Source Node 06:44
- 4 Overview of the Pyro Simulation 09:25
- 5 Exporting and Rendering Pyro Data 07:45
- 6 The Campfire Scene and Geometry Prep 12:47
- 7 Setting up the Pyro Simulation 07:19
- 8 Creating Additional Sources and Collisions 12:00
- 9 Improving the Look of the Fire 13:08
- 10 Exporting the Fire 05:39
- 11 Adding Embers 10:52
- 12 The Snake Fire Scene and Geometry Prep 05:05
- 13 Isolating Emitter Geometry and Calculating Velocity 06:40
- 14 Simulating a Particle Based Emitter 09:51
- 15 Creating a Source Fluid From the Particle Simulation 09:02
- 16 Making Collision Objects and Sim Bounds 07:41
- 17 Setting up the Fire Breath Pyro Sim 09:28
- 18 Improving Fire Look with Fuel Advection and Shaping 06:32
- 19 Modifying Source and Additional Pyro Shaping 06:47
- 20 Further Source Tweaks and Making New Colliders 09:03
- 21 Using Additional Fields to Add Complexity to Colliders 07:12
- 22 Exporting the Fire Breath Sim and Adding Embers 12:32
- 23 Setting up Lights for the Campfire Scene 05:26
- 24 Applying and Tweaking a Pyro Material for the Campfire 04:21
- 25 Creating a Meshlight for the Campfire 07:07
- 26 Setting up a Mantra Node and Rendering the Campfire 09:30
- 27 Setting up Lights for the Snake Fire Scene 11:39
- 28 Applying and Tweaking a Pyro Material for the Snake Fire 07:48
- 29 Creating a Meshlight and Creating Render Passes for the Snake Fire 13:38
- 30 Compositing the Final Snake Fire Render 15:06
lB6MwSwNNIYYHz66UqInBRH/video%20g/34343
Direct download links 2.4 GB :
Direct download link reserved for subscribers only This VIP
Dear user to download files, please subscribe to the VIP member
- To activate your special membership site, just go to this link and register and activate your own membership . >>>register and activate<<<
- You can subscribe to this link and take advantage of the many benefits of membership.
- Direct downloads links
- No ads No waiting
- Download without any limitation ، all content in website
CGArchives Is The Best
Review
Review
Review this tutorial