Houdini.School – HS-223: Maths for Artists
Houdini.School – HS-223: Maths for Artists
Houdini.School – HS-223: Maths for Artists : This recorded course provides a way for artists to learn and develop an intuition for utilizing mathematical tools in their work using industry-standard programs and methods. This course will not only showcase ways of utilizing math in Houdini but also focus on developing a mindset to solve new problems using math. Students will also learn some math-related tips and tricks to optimize their pre-rendered or real-time projects.
Learning Outcomes:
Students will leave this class with a fundamental understanding of different ways in which tools from Mathematics can be utilized for Motion Graphics, Shader Building, and Gameplay Programming. Students will learn to optimize some of their existing setups using Mathematics.
- 1. Introduction
- 2. Three Ways to Make a Circle
- 3. Basics of Functions
- 4. Making Masks
- 5. Polar Coordinates
- 6. Vectors 101
- 7. Vector Arithmetic
- 8. Dot Product
- 9. Cross Product
- 10. Bonus Topics
- 11. Introduction
- 12. Background on Quaternions
- 13. Using Quaternions
- 14. Other ways to use Quats
- 15. Layering Quaternions
- 16. Into the Matrix
- 17. Matrix Concepts
- 18. Understanding Transformations
- 19. Using Matrices in Houdini
- 20. More Matrix Topics
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