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Hard Surface Modeling in Houdini

Hard Surface Modeling in HoudiniHard Surface Modeling in Houdini

 

Hard Surface Modeling in Houdini : This training covers the process of building a highly detailed sci-fi power module and it’s surrounding environment entirely from scratch in Houdini. To model this scene we shall use a combination of poly modeling, NURBS, VDB and a little bit of VOPS.

This training will also help highlight the advantages of having a procedural system while building complex models and environments. The final chapter will take a look at how to render the scene in Octane Standalone by exporting the scene using Alembic.

The training is broken into 4 parts. You can read the details of each part after the break.

NOTE: This is training does not cover UV mapping and texturing of the scene

part 1 
Content Details – 7 Video Chapters (with Audio) : Duration – 118 mins

lesson plan

  • modeling the basic structure
  • building the metal frame
  • making the power block using VDB
  • modeling the top connector
  • adding a frame to the power block
  • building ends for the metal frame
  • building internal connectors

part 2
Content Details – 7 Video Chapters (with Audio) :Duration – 114 mins

lesson plan

  • modeling internal cabling
  • adding additional details to the model
  • modeling the basics of the centre
  • adding panels to the centre
  • adding inner blades for the engine
  • building the outer module of the engine
  • finishing the outer module of the engine

part 3 
Content Details – 9 Video Chapters (with Audio) : Duration – 157 mins

lesson plan

  • modeling the engine core
  • finishing the engine core
  • building the back of the engine
  • modeling the front of the power module
  • building the power pins
  • sdding cables to the front module
  • modeling the back fins
  • modeling the exhaust
  • building the interior details for the exhaust

part 4 
Content Details – 7 Video Chapters (with Audio) : Duration – 120 mins

lesson plan

  • modeling the base armour
  • starting with the environment. Building the cable box.
  • modeling the platform
  • building and simulating the cables
  • adding the top lighting structure
  • modeling a chair and a computer
  • exporting and rendering in Octane Standalone. (chapter will be updated in a few weeks.)

 

 

Watch the Introduction Video:

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