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Game Vehicle Development Tutorial

Game Vehicle Development Tutorial


In this course we will discuss the process of creating a vehicle for next generation games. We will cover high poly modeling. We will create main body of the vehicle, supercharger and air scope, wheel with tire and some inside elements. We will show you different ways to create your low poly model. We will make UVs for our vehicle. Then we will explore how to bake normal maps and ambient occlusion maps. For all of this we will use Maya 2016 and xNormal. For the texturing we will use Quixel SUITE 2. Some textures we will do from scratch and for others we will do a little brakedown to understand how they were created. The last chapter we will spend in Unreal Engine 4 and we will put everthing together in a simple scene. We will create lighting, and of course materials for our objects.

1. what are we doing
2. tools
3. blueprints
4. modeling main body part1
5. modeling main body part2
6. modeling main body part3
7. wheel tire modeling
8. engine modeling part 1
9. engine modeling part 2
10. 3d_sketches
11. inside modeling
13. seat wheel desk
14. low poly part1
15. low poly part2
16. uvs
17. baking normals part1
18. baking normals part2
19. baking ao part1
20. baking ao part2
21. color IDs
22. normals ao details
23. wheel texturing
24. engine texturing
25. main texture overview
26. unreal engine scene part1
27. unreal engine scene part2


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