3d modeling3ds maxAnimationMayaPost productionriggingsculptingSoftware usedtutorialTutorial contentZBrush

Finalizing Base Mesh Topology For Production

Finalizing Base Mesh Topology For ProductionFinalizing Base Mesh Topology


Finalizing Base Mesh Topology For Production : In this tutorial you will learn how to finalize and prepare your base mesh with rigging/animation friendly topology with modeling techniques that are used in a professional production environment. You will learn how to efficiently re-topologize in both Maya and 3dsMax.

Includes :

  • 2 Video Files
  • OBJ file format of the Creature Final Base Mesh
  • Zbrush ZTL Tool of the Creature Bust Sculpt Mesh
  • Duration: 2hr 37min video MP4 format with audio commentary in English

A working knowledge of Zbrush, 3ds max and/or Maya is preferred but these principles & techniques can also be applied to other 3D modeling packages.

Topics Covered : (Finalizing Base Mesh Topology For Production)

  • Final Base Mesh Setup for Rigging/Animation
  • Maya Quad Draw for Re-topology
  • 3ds Max Graphite Tools for Re-topology
  • Zbrush Decimation

Direct download links 3.1 GB :

 Direct download link reserved for subscribers only This VIP  

Dear user to download files, please subscribe to the VIP member

  • To activate your special membership site, just go to this link and register and activate your own membership . >>>register and activate<<<
  • You can subscribe to this link and take advantage of the many benefits of membership.
  • Direct downloads links
  • No ads No waiting
  • Download without any limitation ، all content in website 

 CGArchives Is The Best  



Review this tutorial

User Rating: 3.75 ( 2 votes)

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Check Also
Back to top button