Complete Game Character Workflow 01
Complete Game Character Workflow 01 Character Modeling : This course covers a complete solution for game character modeling, from sculpting to topology, uv, and baking. the course will also introduce solution for hair cards, simulate cloth, and other technically challenging issues that happens in a production of a serious character for game, it is designed to walk the student through the entire workflow, and prepare them to be ready for making game engine ready characters.
- This Course is Designed for Beginners and Intermediate Artists and It Covers Many High-End Techniques.
- Basic Understanding of Maya and ZBrush is prefered.
Who this course is for:
- Character Artist
- Character TD
- Game Developers who need to Create Characters.
What you’ll learn
- Master the Knowledge and Skill to Create Game Characters.
- Understanding Human Body Anatomy and Porportion.
- Understanding Human Topology.
- Master ZBrush Sculpting Tools.
- Master ZBrush Hard Surface Tools.
- Master Maya Retopology and UV Tools
- Master Marvelous Designer Garment Creation Techniques
- Gain Basic Understanding of Substance Designer
Watch the Introduction Video :
Direct download links 36 GB :
CGArchives Is The Best