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Learn Autodesk Stingray

Learn Autodesk Stingray

Learn Autodesk Stingray


Learn Autodesk Stingray : Game engines aren’t just for games anymore! The Stingray engine can help you create real-time design visualizations and stunning virtual reality experiences, as well as (yes) amazing 3D games. Integration with tools like 3ds Max simplifies the process for artists and developers. Learn how to create your own visualizations with Autodesk Stingray in this course with Chris Murray, senior 3D artist and educator. Learn how to create new projects, import assets from 3ds Max, and use Stingray’s tools to make them look great. Chris provides tips for adding visual effects, materials, and lighting, and experimenting with animation using the Flow nodes. Plus, learn about your options for deploying designs from Stingray, including generating interactive experiences as standalone executables for Windows.

Contents :

  • Creating a new project
  • Using templates
  • Preparing assets in 3ds Max
  • Importing 3D assets
  • Connecting to 3ds Max via Live Link
  • Working with environments
  • Adding visual effects, lighting, and reflections
  • Using Flow nodes for materials and animation
  • Deploying Stingray projects

  • 1. Beginning a Stingray Project

Starting with the launcher    2m 21s
Using the Project Manager and templates    4m 10s
Exploring the Stingray UI    5m 16s
Navigating the Stingray world    6m 44s

  • 2. Preparing Assets in 3ds Max for Stingray

Preparing 3d models for use in Stingray: Part 1    9m 19s
Preparing 3d models for use in Stingray: Part 2    13m 52s
Understanding how textures work best    14m
The basics of the Stingray material    11m 8s
Lighting strategies    6m 37s

  • 3. Importing Assets into Stingray

Exporting and importing 3D assets    14m 43s
Having a directory structure    4m 45s
Placing objects    8m 9s
Connecting to 3ds Max via Live Link    5m 23s

  • 4. Working with Environments

Deconstructing the shading environment    9m 2s
Visual effects    8m 21s
Light baking    8m 35s
Implementing realistic reflections    2m 53s

  • 5. Using Flow for Materials and Animation

Flow: Intro    2m 18s
Creating a custom graph with Flow    11m 25s
Finalizing the Flow nodes    8m 53s
Preparing animation in 3ds Max    2m 51s
Animating a door with Flow    8m 4s

  • 6. Deploying Your Experience

Deploying your projects    4m 23s

Watch the Introduction Video :


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