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CGMA – Anatomy for Production

CGMA – Anatomy for ProductionAnatomy for Production


Anatomy for Production : The objective of this class is to understand anatomy in terms of shape, form, and function. Each week we will study a different portion of the upper human body, find ways to simplify the muscle and bone structures, and see how these impact or are impacted by the movements of the body. Through a series of sculpts, we will attempt to find ways of simplifying the human figure in ways that are easily understood and easy to recreate. Focus will include shoulders, head, neck, back, torso regions and arms. Full body sculpture focus and lower body will be addressed and studied in the 2nd portion of your anatomy training.

During the second half of your anatomy training, you will be learning key fundamentals of tying in the upper body to the lower extremities and how it will affect your full form. You will learn about the key fundamentals of recreating believable and fully functioning anatomy.(Anatomy for Production)


DURATION: 10 weeks

MATERIALS: Zbrush recommended, or Mudbox or equivalent sculpting software
SKILLS LEVEL: Intermediate

PREREQUISITES: Knowledge of ZBrush and digital sculpting strongly recommended; course pre-reqs include Intro to Production Modeling

The more you know, the better.

Week 1 | Introduction and Establishing Course Themes

Each week we will be studying a different part of the human anatomy, but there will be a thematic thread the runs through the entire course. It is more important that students learn these principles than it is to remember every anatomical nuance

Week 2 | Skeletal Masses, Proportions

Before we get into the nitty gritty of anatomy, we’re going to address it in its broadest possible terms | What is the rough shape of the human figure? Since this shape is dictated by bones, we’ll study bones and proportions at the same time. | Boney structures – Hands and feet in relation to the head | We’ll round this off with some fleshy measurements | A brief look at the basic proportions of the head, and how to block it in

Week 3 | The Torso

For the torso, we’ll look at the big movements from the front and profile views, and how these are dictate by the rib cage and hips. What are the big shapes? The big movements? What rhythms are of interest to us? Once we’re familiar with these concepts, then we’ll look at the details of what creates these shapes.

Week 4 | The Torso, Continued: the Neck and Shoulder Girdle

Continue from torso, students will have roughed in a very basic clavicle and scapula to help us place the muscles that we’ve already studied. We will be recapping the shoulder girdle, the scapula, and the clavicle.

Week 5 | The Arms

We will be sculpting the arm and looking at how rhythms are created by opposing angles. Angles of the biceps, between the heads of the triceps, between high points from the deltoid down to the inside high point of the triceps, and the high point of the ridge muscles down to the high point of the flexors

Week 6 | Sculpting the Hand

The hand is one of the hardest areas to sculpt and draw, because when it is posed we have to handle so many points of articulation, which can only be simplified so much. We will be focusing on the following:

Week 7 | Sculpting the Leg

We’ll refine these very loose cylinder blocks in concepts, looking at the plane changes that are unique to each large muscle group of the leg. As with the arm, the leg will give us a great opportunity to study rhythm and angles. We’ll focus on these and how they allow us to create an organic feel to the sculpt.

Week 8 | The Foot

As with the fingers, we want to avoid having a copy/paste feel to the toes. Like the fingers, they form an arc. We will be looking at the three separate fat pads that, along the bone, define the shape of the bottom of the foot. Under the heel, the toes, and the big toe (which has its own).

Week 9 | Tying in The Full Figure

In this week, we’ll continue our figure study by blocking the whole sculpt in. At this point we’re trying to consolidate everything that we’ve gone over thus far, so there won’t be a lot of time dedicated to new concepts. However, we will take this opportunity to introduce and study fat, muscle tension, and extension/compression. At this point, you will also revisit the torso, the arms & hands, and the legs & feet.

Week 10 | Finalizing the Full Figure

This week will be a continuation of the block in from last week, and the focus should still be primarily on the main shapes and forms that they have learnt throughout the course. Whilst we are not expecting a fully polished, perfectly finished final product, we will look at a couple of aspects of finishing a sculpt this week.

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