Game DevelopmentUnreal Engine

Basic Stealth System

Basic Stealth SystemBasic Stealth System


Basic Stealth System : Stealth any actor by attaching the Scene Component blueprint, replacing the original actor with a tell-tale shimmer. Customizable colors, timers, glow intensities, distortion amounts, and more! Easily customize effects with the included material functions or create your own by swapping out textures. Now supporting multiple meshes per Stealth Component. Multiplayer support thanks to Necro_ABK.

Technical Details

Number of Blueprints: 1

List of Features:

  • Activate Stealth Field
  • Deactivate Stealth Field
  • Toggle Stealth Field (Activates or Deactivates based on current state)
  • Break Stealth Field (Kills the stealth field regardless of current state)
  • Damage Stealth Field (Makes the actor more visible until it breaks the stealth field)
  • Configurable texture based stealth effects
  • Easily configurable colors, distortion amounts, time to stealth, and glow while activating or deactivating stealth

Texture Size:

  • 256×256 BSS_Gradient1
  • 512×512 BSS_Noise1
  • 512×512 BSS_Noise2
  • 512×512 BSS_Noise3

Number of Materials and Material Instances:

  • 4 Materials
  • 6 Material Functions
  • 3 Material Instances
  • Number of Textures: 4
  • Intended Platform: PC/Console
  • Platforms Tested: Windows
  • Documentation: Coming Soon

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