Game DevelopmentUnreal Engine

Unreal Engine – Ancient Cistern

Unreal Engine - Ancient CisternAncient Cistern

 

An Ancient Cistern environment which uses advanced tessellated displacement in conjunction with vertex paint, mesh LODs, BSP ‘boxing’, minimalist instanced geometry and textures to achieve a high level of detail with lower performance overhead.

This environment includes many custom materials and techniques that you can dissect and utilize in your own project.

Technical Details

  • Physically-Based Rendering: Yes
  • Texture Size (please list textures for each resolution): 4096x, 2048x, 1024x, 512x and 32x
  • Collision: Yes, auto-generated
  • Vertex Count:
  • LODs: Yes, 3
  • Number of Meshes: 51
  • Number of Materials and Material Instances: 83
  • Number of Textures: 112
  • Engine Compatibility: 4.11
  • Intended Platform: Desktop, Console, VR
  • Platforms Tested: Desktop and VR
  • Documentation Included: No
  • Important\Additional Notes: The flames on the torches are actually a video file which is automatically played in a PIE session via blueprint but in order for them to show up while editing you must right click the Movies/Flame01 Media Player file and click Play

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