Tail Animator Version 2 is package of behaviors simulating elastic tail movement with procedural animation giving many new capabilities to you!
This animator will add much more realism and smoothness to your keyframed animations of tail or just animate it for you without need of making animations in other softwares.
You can add tail elasticity to anything you want:
capes / plants / tentacles / arms / whole body (it needs bones or other parented game objects) Possibilities are limited only by your mind.
Package comes with tool to create skinned meshes with bones just inside unity and can be used also to skin models in runtime.
(mainly for tail type models, it’s not creating full humanoid skeleton for example)
Component reacts with changes on object’s position / rotation / scale.
Just add component to object you want to animate elastic, define root transform
(or bone) and play with parameters.
Watch the Introduction Video :
Direct download links 27 MB :
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