Game DevelopmentunityUnreal Engine

Asset Store – Human Character v11.2.2

Asset Store - Human Character Human Character

 

Human Character : Human Fantasy Pack PBR is a highly detailed package containing Male & Female base bodies, each with Three Heads & Three Hairstyles, along with a large “Barbarian” wardrobe set, all with fully customizable textures. 5 wardrobe texture sets are included ready to be used in game. Body textures are presented in 4k, along with the Substance Painter source files, so you can customize it even more.

Tons of animations bring the characters to life, with details down to the movement of the clothing & hair. Particles included (6 magic spells). Works with the Weapons & Armor Pack #1 for Bow & Crossbow Animations!

INFINITY PBR – MY PHILOSOPHY

Infinity PBR is the work of over a dozen artists each doing what they do best. I want to make the most versatile, highest quality assets for indie game devs, made the way I would want them to be for my own projects (actually, I do make them my own projects!). Each asset needs to be high quality, insanely customizable, and needs to feel real. Realistic animations and textures. There are some amazing assets on the store, and I believe that my packs are among the best.

CUSTOMIZE TEXTURES

Customize your textures using the included Substance Painter source files. Change out materials, or make other modifications like adding dirt, or shifting colors, in minutes. Export the finished textures from Painter, ready be used in Unity. Make the textures look they way you want them for your project.

MESH MORPHING

Exposed Blend Shapes allow for massive mesh morphing and customization. You can save settings in prefabs or script the shapes for in-game customization or randomization of your characters. Now you can spawn completely random enemies that all look different from each other.

CUSTOM RE-MIXABLE MUSIC

Music has been composed specifically for the characters we produce. The tracks are separated into layers and set up for use with the Unity Audio Mixer. Use this to mix your own tracks, and create the perfect sound for your game levels, and export all your mixes with a single click into game-ready .wav files!

A “Composers Mix” is also included if you do not want to mix your own track, and you can easily export the included mixes as well.

SOUND EFFECTS

Many of the animations now feature matching sound effects, along with a simple audio controller script that makes playing them and controlling things like volume, volume by speed etc easy. Nothing brings characters to life like high quality matching audio.

SOURCE FILES

Animation Rig | Substance Painter | Substance Designer

Animation Rig is provided in, usually, Maya or 3DS Max format, and can be used to create new animations that better suit your project.

Whenever possible, Substance Painter project files are included so you can drastically re-texture the models.

Please note: Source Files do not give you license to share or sell the animations or textures you create. If you’re a highly skilled artist and interested in sharing or selling your work to the Infinity PBR community as add-on packages, please contact me.

CONCEPT ART

Extra High Resolution images are provided in layered photoshop format for customization. Use these on your Steam page, your manual, your website & other advertising material to bring your game to life before you have gameplay to show.

ANIMATIONS

  • Barbarian: Attack 1 Left
  • Barbarian: Attack 1 Right
  • Barbarian: Attack 2 Left
  • Barbarian: Attack 2 Right
  • Barbarian: Attack 3 Left
  • Barbarian: Attack 3 Right
  • Barbarian: Cast Loop
  • Barbarian: Death
  • Barbarian: Kick Left
  • Barbarian: Kick Right
  • Barbarian: Put Back Dagger Left
  • Barbarian: Put Back Dagger Right
  • Barbarian: Running Jump 1
  • Barbarian: Running Jump 2
  • Barbarian: Take Out Dagger Left
  • Barbarian: Take Out Dagger Right
  • Barbarian: Taunt
  • Bow: Shoot High Left
  • Bow: Shoot High Right
  • Bow: Shoot Straight Left
  • Bow: Shoot Straight Right
  • Crossbow: Shoot Left
  • Crossbow: Shoot Right
  • Generic: Attack 1 Left
  • Generic: Attack 1 Right
  • Generic: Attack 2 Left
  • Generic: Attack 2 Right
  • Generic: Cast 1 Loop
  • Generic: Cast 2 Loop
  • Generic: Cast 3 Loop
  • Generic: Death
  • Generic: Got Hit
  • Generic: Grab Weapon From Back Left
  • Generic: Grabe Weapon From Back Right
  • Generic: Head Look Left Loop
  • Generic: Head Look Right Loop
  • Generic: Idle
  • Generic: Idle Break
  • Generic: Idle Combat Ready
  • Generic: Put Weapon Back Left
  • Generic: Put Weapon Back Right
  • Generic: Run
  • Generic: Walk
  • Generic: Walk Backward

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